Buildings and units were built from a menu accessed by moving the cursor to the construction yard, which would take players to a separate screen to build units or other buildings. Westwood Studios improved the graphics from the PC version so the units looked larger, making them easier to see on a far away TV than up close on a computer monitor. More units means being able to wipe out the enemy faster and move onto the next stage. More buildings means you can pump out more units.
In addition, sources of power had to be built to maintain your growing number of buildings on your bases. Players had to build harvesters to reap a resource (in this case, spice) to convert into money. While not the first RTS game, Westwood Studios’ Dune: The Battle for Arrakis ported in 1993 to the Sega Genesis established many conventions of the genre. Platform: Sega Genesis Release date: 1993