In general, the material consists of parameters that define the optical properties of the model's surface, texture reference information, etc. For example, to define the texture, you can specify the material for the polygon mesh, and for vertices there are provisions for normal vectors and texture coordinates (UV mapping). We used a simple model here as an example, but you can add detailed settings. In this way, the appearance of the character in the game has been replaced by a monolith model. There is a world of possibilities opening up! Mod Types
(The use of these functions are based on the premise that you have general knowledge about computer graphics and FBX model production skills.) It is not difficult to create any of them, but depending on what goal you set for yourself, it may be quite challenging.įINAL FANTASY XV WINDOWS EDITION MOD ORGANIZER converts assets you've created into mods and can upload them to the Steam Workshop. Mods supported by FINAL FANTASY XV WINDOWS EDITION include model mods, weapon mods, and costume mods. The mod function is a toolbox and what you do with it depends entirely on the creativity of the community, yourself included! Great mods can become a sensation, but even minor ones can enrich your gameplay experience.
Mods can entirely change a familiar game situation or play experience.